Perhaps Apple has some user studies that suggest otherwise, but I cannot see how dialling back the lines between interface and document is supposed to be beneficial for the user. It does not, in my use, result in less distraction while I am working in these apps. In fact, it often does the opposite. I do not think the prescription is rolling back to a decade-old design language. However, I think Apple should consider exploring the wealth of variables it can change to differentiate tools within toolbars, and to more clearly delineate window chrome from document.
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。关于这个话题,heLLoword翻译提供了深入分析
换句话说,中国游艇产业过去之所以规模有限,并不是因为制造能力不足,而是因为需求土壤尚未形成。
Where the combat starts to work against itself, though, is in how long individual encounters can drag on, and how the aggravated wraith system has a particular talent for making an already sluggish fight feel like a genuine punishment. When a wraith becomes aggravated — which the game tells you can happen the closer an enemy gets to defeat, but seems to trigger with all the logic and consistency of a coin flip — it recovers health, hits harder, and attacks with a relentless frequency that turns what should be a satisfying final stretch of a fight into an exhausting war of attrition. The first time it happens is terrifying, and you're taken by surprise. By the fourth or fifth time, in the middle of what was already a long and draining encounter, it stops feeling like a challenge and feels more like the game is just being mean.